Showing posts with label hearts. Show all posts
Showing posts with label hearts. Show all posts

Monday, 16 February 2015

16/2/15 - Princess Pants Logo

Howdy howdy howdy.

Today, I've been working on a logo for the game.

I've been inspired by the Fat Princess logo, Candy Crush,  and assorted bubble fonts, and superhero-esque typefaces. I had a look for princess fonts, but dear lord, they are woeful, and inappropriate for everything but headers.









I had a bit of trouble deciding what sort of look to go for, and after a bit of trial and error, I took inspiration from all sorts of places and came out with this.


Personally, I like the Princess bit, but I'm not hot on the "pants". I feel like that's a bit unreadable. 

Fun fact - today I learnt how to mask in Illustrator. I always love learning new things about that software.



Thursday, 12 February 2015

12/2/15 - Princess Pants run

Today I've been working on backgrounds and Princess Pants' run cycle. It's not yet finished - there's definitely some things that need refining, and there's a cape that needs adding, but here's the work from today/yesterday!


This is the first run cycle I made, using the legs from the previous post. Julia Young pointed out to me that perhaps it was a bit fast, so I added some frames in.


This is the slower bounding run. It's animated on twos, and is a total of 24 frames.



Thursday, 22 January 2015

22/1/15 - Princess Pants Turnaround

Here's my turnaround for Princess Pants. It was first sketched out in Photoshop, and finished in Illustrator for that nice finish.




Lastly, I'd like to throw a few names out there, my friend Bethan Wegener, who has weekly sketches and has lovely illustrations, James Stafford, a stop-mo animator working on his film, and Julia Young, a 2D animator working on her film with Josh Cranton

Bethan, James and Julia are always updating, so if you're finding my bi-daily blog to be too long in between post, go check out these lovely people and see their progress on their personal work.