Showing posts with label brown. Show all posts
Showing posts with label brown. Show all posts

Wednesday, 17 December 2014

16/12 - Hand Puppet

Sorry for the lack of posting! I've been visited by my lovely mum for the past few days and I decided to put everything on hold. I don't get to see her often since going to Uni.

Today's post is the hand puppet from Princess Pants. He's designed to be a small decoy for the main bad guy with huge black sluggy eyebrows.


I've been inspired by the Creator from Little Big Planet, who pops up in the background occasionally and steals other NPCs. It's your job as sackboy to rescue the kidnapped. There's a small picture up there to show how he works, and that's how I'd love for the puppet to be. Ideally, the puppet would be more angular, as the big bad boss is, but that's not how a cloth puppet works. 

Could it be implemented to be a red-herring? Or an acting good guy? Hmm...




Friday, 12 December 2014

12/12, Foreground Plant Life

Today I've been working on some foreground work for Princess Pants. Today's an early post because there's a whole lot of busy going on today socially, so stuff is being posted at half one as opposed to eleven pm. Success!



Also, bonus tree ladders from yesterday. More concepts are always great. It gives me more to pick and choose from. I'm not convinced I like the pine. It's too real for a surreal landscape.


Thursday, 11 December 2014

11/12 - Tree Ladders

In the game, I imagine there'll be some kind of strange shaped plant like thing on which to climb to get around obstacles. Here's a quick few five from today's work.

Truthfully, there's not one that I don't like so far. I'm particularly fond of the ghost one, (the dark one on the right), and the flower one on the top left. I like the spiked one on the top, but if Princess Pants needs to get to a high platform, something so low down might not work so well. These are concepts, the actual trees will be nowhere near as plain in colour!!


Also something semi decent in photoshop. The artist can never blame their tools.