Showing posts with label photoshop. Show all posts
Showing posts with label photoshop. Show all posts

Thursday, 15 January 2015

14/1/15 - Some changes

Hello, all!

You might have noticed that my blog looks a whole lot different now. I'm keeping it in line with the way my business cards look to keep that nice theme going!

That's pretty much eaten my art time up today. I can't get the buttons working for twitter/pinterest or facebook, so that's a whole lot of time learning. I won't say wasted, because I did learn something from it, even if the thing I learnt was 'I can't code'.

Here's a quick sketch of Callum playing Hearthstone in his dressing gown. It's late and he kept moving like a wriggly bug.


Sunday, 11 January 2015

11/01/15 - A break from Princess Pants and more photoshop

I've been doing assorted Princess Pants stuff today when I've not been at work.
Instead of being productive on my game, I've made a portrait thing instead to practice my skills with photoshop. Truthfully, I've only started doing it because I made a very tasteful piece of art that will not be uploaded. A stress on the tasteful, and it's about the only thing I've liked since I made a flukey one off nice picture in college.

I'm not sure who it's supposed to be, but I've given her my sister's staple-dots features found by her left eye. I've always called them her staple dots, she looked like she was stapled as a kid. Now she's older, they've grown apart. :c

I made it in blue, then added a pink/purple overlay on the lighten setting.


Saturday, 10 January 2015

10/01 - Happy New Year!

I'm off from hiatus, I took a little time for myself this month for Christmas and New Years. Everything was a bit hectic. I'm not doing brilliantly with a 365 daily blog, so this will probably be changed to a 365 'every-other' daily blog.

Without further adieu, here's today's post!

It's a non vector background in photoshop for Princess Pants.



I've been testing different brushes, I really like the textures achieved by not sticking to the soft/hard brushes, The colour pallet was really nice to work with too. 

Wednesday, 17 December 2014

16/12 - Hand Puppet

Sorry for the lack of posting! I've been visited by my lovely mum for the past few days and I decided to put everything on hold. I don't get to see her often since going to Uni.

Today's post is the hand puppet from Princess Pants. He's designed to be a small decoy for the main bad guy with huge black sluggy eyebrows.


I've been inspired by the Creator from Little Big Planet, who pops up in the background occasionally and steals other NPCs. It's your job as sackboy to rescue the kidnapped. There's a small picture up there to show how he works, and that's how I'd love for the puppet to be. Ideally, the puppet would be more angular, as the big bad boss is, but that's not how a cloth puppet works. 

Could it be implemented to be a red-herring? Or an acting good guy? Hmm...




Friday, 12 December 2014

12/12, Foreground Plant Life

Today I've been working on some foreground work for Princess Pants. Today's an early post because there's a whole lot of busy going on today socially, so stuff is being posted at half one as opposed to eleven pm. Success!



Also, bonus tree ladders from yesterday. More concepts are always great. It gives me more to pick and choose from. I'm not convinced I like the pine. It's too real for a surreal landscape.


Thursday, 11 December 2014

11/12 - Tree Ladders

In the game, I imagine there'll be some kind of strange shaped plant like thing on which to climb to get around obstacles. Here's a quick few five from today's work.

Truthfully, there's not one that I don't like so far. I'm particularly fond of the ghost one, (the dark one on the right), and the flower one on the top left. I like the spiked one on the top, but if Princess Pants needs to get to a high platform, something so low down might not work so well. These are concepts, the actual trees will be nowhere near as plain in colour!!


Also something semi decent in photoshop. The artist can never blame their tools.


Sunday, 7 December 2014

07/12, NPC Robots

Good evening, folks.
Today I've been working on some NPC enemies for Princess Pants.

The idea behind this is that the main boss is taking over Magical Land (yet to be named. Please comment, I'm getting stuck.), and taking down genie magic to make way for his own desires, which involve no creativity, and boringness.

Enter the NPCs! They're robots. Not that I'm saying robots aren't creative, they just seem like an apt bad guys for the game. They're the henchmen of the game, and there's lots of them. Today I've been making some silhouettes in Photoshop for these guys.




I've designed three types of bad guy. I imagine it to be similar to Inky, Pinky, Blinky and Clyde from pacman, that they all have their own 'personality', and coloured from bronze to gold in terms of difficulty. On the right is an extension of the cowboy. Ideally, he's the second hardest NPC, but I don't like the idea of him being silver. I don't equate cowboys with silver.

So maybe he'll be the hardest in gold, with the knight being silver, and the pirate in bronze? 


Note, my photoshop skills need serious work. I've only ever done one thing I've ever been even slightly proud of in photoshop, and that was by sheer fluke three and a half years ago.